Delt0r Garsk wrote:Nikk Narrel wrote:
C: Assuming devs working on WiS could have been retasked for the regular game, assumed a staggering amount. Devs on this level tend to be specialized, and this was like expecting a plumber to be able to fix your car by comparison.
Clearly you know nothing about programming. It is nothing like that "specialized" and when it comes to maintaining code you typically work on any code that has the bugs. You don't have "fields" within programming and dev work.
I have worked for telecos, banks, game companies, sat nav companies done contract work in just about every area. I have needed to do graphics work, fairly advanced math, boring business logic applications, billing systems, switching code, etc.
I am pretty typical for a developer with the exception that i have some education in advance math and physics.
Wrong. Your suggestion that I must lack awareness in this area, therefore meaning my argument is worthless, falls utterly flat.
I am the primary database admin for a company, where the data, manipulation of such, and programming to utilize it, are the primary functions of this company.
The devs who work bug fixes are familiar with the coding of this game. They know where to look, what to check, and quite often have a pretty good idea what needs to be tweaked to fix issues. Without this experience with the game they already have, they would be less effective, and counterproductive to switch out with anyone lacking this same experience.
Now, if we make the leap that everyone has the exact same skill set, (ridiculous, but sure, let's play that game here), this experience divide by itself is more than enough to isolate the current dev pool from anyone not sharing this experience with previous game elements.
Now, WiS doesn't use this code. Familiarity with it simply is not helpful in a meaningful and significant way.
Different graphic engine functions are used in this other environment, different variables affect interaction, heck, beyond the name of the characters, they have trivial levels of common details.
Swapping devs from the bug-fixing pool and the WiS pool would be a setback to BOTH teams, making them effectively specialized.